Scheduling Mixup and Roster Lock Adjustment

A few housekeeping tidbits. First, the schedule for our 2014 season was unfortunately faulty. Somehow, perhaps owing to commissioner error (ahem), it looks like teams didn’t play the allotted matchups correctly. So for example, the usual matchup includes seven out-of-conference games, but instead we got just five this year, and that may even include two matchups from one out-of-conference opponent. For example: Funk Coalition played Half Man Half ImAsian twice while not matching up against Sour Snails, Buffy, or Jedi Knights once. They should have only not played one of those teams.

Obviously, this means our 2014 win-loss records were skewed, but it’s too late to do anything about it now. This never happened in previous years -- I checked -- and we’ll be more diligent moving forward. Also, if you ever see any scheduling errors in the future, speak up! The schedule is carefully calibrated for divisional finishes but manually entering 19+ weeks of games can lead to errors sometimes. Apologies all around.

Also, it was brought to our attention that a player on waivers during/after the roster lock can’t be grabbed. That’s not really fair, as owners could just drop someone pre-deadline and prevent him from getting picked up. Instead, we’re adjusting our roster lock to allow owners to grab a player on waivers if they submit their claims pre-lock. Does that make sense? Please just email the commishes to let them know beforehand, and who you’ll want to drop in exchange. The downside of angling for a waivers player is you likely won't receive them for a day or two.

For the record, we have an instance of this upcoming, likely on Wednesday, so just be aware that it was pre-approved.

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